Waterfall Foams
Reflection Initially, I was thinking of making the whole water system into a landscape. However, when I thought about waterfalls, it complicated things as it would look weird in certain areas. It might be best to keep things as separate assets instead. I'm not saying that the landscape water system is off the table as I still need to do some further experiments to fully decide on what sort of water would be best. Another thing about creating waterfall is that it might be easier to convert into a river system which I might utilise in vertex painting the flow maps or landscape layer. Research I've been looking into making foams for the waterfalls and there are many different approaches. The most common approaches I've seen is using vertexnormals that JoyceMinionsArt uses, Vertex painting that UnrealSimon uses and distance fields/Depth fade that Tritonethegame uses. Waterfall From Rime Using normals and triplanar noise to make a stylized waterfall :) #gamede...