Using Time in Materials

I realised this a bit late but I noticed that time can be expensive in materials and the number it outputs just accumulates over time.

Its good practice to add some way of looping the time by adding a Frac node so it loops to values over time instead of accumulating.

Time with Frac to ensure the value stays within decimal value

Other methods of loop the Time Node
Big thanks to Unrealsimon (https://www.youtube.com/watch?v=tEr3NE_XLbc)  and Tech art Aid (https://www.youtube.com/watch?v=bu8kGs1ap54) for pointing this out in their videos. I've gone through all of my materials and made sure to do this.

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