I realised this a bit late but I noticed that time can be expensive in materials and the number it outputs just accumulates over time.
Its good practice to add some way of looping the time by adding a Frac node so it loops to values over time instead of accumulating.
|
Time with Frac to ensure the value stays within decimal value |
|
Other methods of loop the Time Node |
Big thanks to Unrealsimon (
https://www.youtube.com/watch?v=tEr3NE_XLbc) and Tech art Aid (
https://www.youtube.com/watch?v=bu8kGs1ap54) for pointing this out in their videos. I've gone through all of my materials and made sure to do this.
Comments
Post a Comment