I realised this a bit late but I noticed that time can be expensive in materials and the number it outputs just accumulates over time.
Its good practice to add some way of looping the time by adding a Frac node so it loops to values over time instead of accumulating.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhksxDwyBlDKJ3WaYkY_6hir4nA_MSV0w86JQTetZuj2NM31UOCv4rDaqFLtnJ9qIsi4i_w3jvhLpW0jp0yO3y19vBP6yqZhiYD-ITTD0Aohp5YWlg76CcY9yl9qcrba8wUvu6PZrALSdaE/s640/3e6596a34a7b53ae9fb3ab8dee0c8e17.gif) |
Time with Frac to ensure the value stays within decimal value |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV1QwScX6_qhuUxHoylGPMNtSxurAspjCvXAtDYRupffI1JFORQbkXMuY-r8hs-TCb4WhDptmcG5YjDXo5qFOW223xyaPJl88ofLWCs81CXWuDnt1iiEFu2_xSm6q6QN5L0ID9pzI1BvGB/s320/Time+frac+Blog+post.png) |
Other methods of loop the Time Node |
Big thanks to Unrealsimon (
https://www.youtube.com/watch?v=tEr3NE_XLbc) and Tech art Aid (
https://www.youtube.com/watch?v=bu8kGs1ap54) for pointing this out in their videos. I've gone through all of my materials and made sure to do this.
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