Water System Reflection (I mean thinking not actual mirror reflection)
I was advised that I needed to add some kind of 'box' to work with when creating the fluid simulation. There are a lot of new features I can constantly keep adding but this could lead to spending too much time on one aspect when I need to be exploring other methods. I was initially going to make the ultimate water system (Mwahaha!) but I need some point where I can call it done. I need to look at some games I really like and base my fluid simulation on those games. So here are the games I really like the water systems in and why: Zelda Breath of the Wild - The water system in this game can reach out and influence other aspects of the game such as making certain objects have buoyancy, get manipulated by weather- water dissipation and many other aspects . Also known as being systemic as mentioned by Mark Brown from Game Maker's Toolkit: https://youtu.be/SnpAAX9CkIc. However, you cannot swim underwater like the previous Legend of Zelda games. Water Dissipation in Zeld...