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Showing posts from October, 2018

Cabin Scene - modelled and UV mapped

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Here is the first stage completed - modelled, UV mapped and ready for texturing. Quickly imported everything into UE4 and thought I'd do a bit of lighting to see where I want to put lights. I totally forgot about the chandelier but I'm going to skip that and use lanterns instead. Plus won't chandeliers burn the ship if it was sailing during a storm.😄

Cabin Scene - Diorama Ideas

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Started work on a diorama to explore what I know and don't know. It's also to check if animation really needs to be something I need to look into or if I should explore something else. Initially, I was looking to create a diorama of one of Dishonored's Levels but that seemed a little too big as it involves a lot of modelling and texturing especially with the amount of detail involved. Adermire, Dishonored 2 - Adrien Thierry I then was inspired by Scott  Homer's work on Stately Home Diorama but that involved a lot of Zbrush sculpting. I needed to find something much simpler and quicker to complete. Stately Home - Scott Homer  It took me a while and finally, I settled with a Pirate cabin scene from Sea Of Thieves. The reason is that the materials are consistent (wood all over). However, there are a lot of meshes involved so I will be doing some modifications - reducing the number of meshes and modelling the diorama using a combination of the 2 references (State

First Blog Post - Ideas

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The Past  I did a BA in Games Design, utilising software such as UE4, Maya, Substance and others. I mainly specialised as a 3D Environment Artist. In the past year, I was applying for jobs, going to interviews and got a bit of voluntary experience at team17. Studying and creating 3D Environment Art is great fun! However, I want to explore areas outside the 3D/Environment field to expand my knowledge. My Website: http://iby.webflow.io/ My Portfolio: https://www.artstation.com/iby Interests  There are a lot of things I am interested in. Currently, I am really fascinated with Materials, VFX and Animations. Most of the time I create environments which are static. However, I would like to create more dynamic environments with things that are animated/move. I would like to create complex materials such as those created by awesome artists like Dan Atwell from Ninja Theory. Dan Atwell - Rock blending into the terrain Initial Idea to study I want to explore