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Showing posts with the label Pirate Cabin Scene

Arrr! Me Cabin Texturing Progress Matey!

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I was hoping to get this project done by Halloween but the texturing process turned out to be longer than I expected it to be. Anyway here is the completed scene: Artstation link:  https://www.artstation.com/artwork/OyoeDJ Stylised Pirate Captain's chair by Iby on Sketchfab Texturing Process I was initially thinking of using Zbrush for the texturing but since speed is important for this small project, I needed to find a quicker method of texturing. I did some googling and found this Texturing process by 3DEx where it shows you the process of making stylised material in Substance Painter:  https://www.youtube.com/watch?v=Z7nwuTkvnQc . It wasn't exactly what I was looking for but I did a bit of tweaking to the smart material and ran with it throughout the texturing process. 4 variations of Wood Textures used throughout the scene I started on the Tileable Textures first as I will be using them quite frequently. Wo...

Cabin Scene - modelled and UV mapped

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Here is the first stage completed - modelled, UV mapped and ready for texturing. Quickly imported everything into UE4 and thought I'd do a bit of lighting to see where I want to put lights. I totally forgot about the chandelier but I'm going to skip that and use lanterns instead. Plus won't chandeliers burn the ship if it was sailing during a storm.😄

Cabin Scene - Diorama Ideas

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Started work on a diorama to explore what I know and don't know. It's also to check if animation really needs to be something I need to look into or if I should explore something else. Initially, I was looking to create a diorama of one of Dishonored's Levels but that seemed a little too big as it involves a lot of modelling and texturing especially with the amount of detail involved. Adermire, Dishonored 2 - Adrien Thierry I then was inspired by Scott  Homer's work on Stately Home Diorama but that involved a lot of Zbrush sculpting. I needed to find something much simpler and quicker to complete. Stately Home - Scott Homer  It took me a while and finally, I settled with a Pirate cabin scene from Sea Of Thieves. The reason is that the materials are consistent (wood all over). However, there are a lot of meshes involved so I will be doing some modifications - reducing the number of meshes and modelling the diorama using a combination of the 2 references (State...