Camera/Object Fade



Object fades based on camera position

This is a bit of a side-experiment i wanted to do. I found a Twitter post by Tom Looman where he made a character fade:

I wanted to try figuring how to fade object while ensuring it keeps its lighting properties, like the way he made. From what I can gather from his tweet the material he used was masked which makes sense as it keeps all the lighting information. Also translucent would just look weird. He enabled Dithered Opacity Mask and Temporal AA along with some material Maths:

Here is the material setup:
Material Setup using Tom Looman's approach. I divided it by the
object radius for that extra level of automation.

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