Started work on a diorama to explore what I know and don't know. It's also to check if animation really needs to be something I need to look into or if I should explore something else. Initially, I was looking to create a diorama of one of Dishonored's Levels but that seemed a little too big as it involves a lot of modelling and texturing especially with the amount of detail involved.
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Adermire, Dishonored 2 - Adrien Thierry |
I then was inspired by Scott Homer's work on Stately Home Diorama but that involved a lot of Zbrush sculpting. I needed to find something much simpler and quicker to complete.
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Stately Home - Scott Homer |
It took me a while and finally, I settled with a Pirate cabin scene from Sea Of Thieves. The reason is that the materials are consistent (wood all over). However, there are a lot of meshes involved so I will be doing some modifications - reducing the number of meshes and modelling the diorama using a combination of the 2 references (Stately Home Diorama and Pirate cabin scene from Sea Of Thieves.)
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Galleon Pirate Cabin - Sea of Thieves |
Here is the Blockout mesh with some partially completed props:
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Blockout mesh with some partially completed props |
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