Cabin Scene - Diorama Ideas

Started work on a diorama to explore what I know and don't know. It's also to check if animation really needs to be something I need to look into or if I should explore something else. Initially, I was looking to create a diorama of one of Dishonored's Levels but that seemed a little too big as it involves a lot of modelling and texturing especially with the amount of detail involved.
Adermire, Dishonored 2 - Adrien Thierry
I then was inspired by Scott  Homer's work on Stately Home Diorama but that involved a lot of Zbrush sculpting. I needed to find something much simpler and quicker to complete.

Stately Home - Scott Homer 
It took me a while and finally, I settled with a Pirate cabin scene from Sea Of Thieves. The reason is that the materials are consistent (wood all over). However, there are a lot of meshes involved so I will be doing some modifications - reducing the number of meshes and modelling the diorama using a combination of the 2 references (Stately Home Diorama and Pirate cabin scene from Sea Of Thieves.)

Image result for sea of thieves cabin
Galleon Pirate Cabin - Sea of Thieves
Here is the Blockout mesh with some partially completed props:

Blockout mesh with some partially completed props


Comments

Popular posts from this blog

Distance Field water foam

Some more Portofolio and Shader stuff (Im running out of blog post title name ideas😆)

World alignment (Tri-planar mapping)