Planning Stage for the Environment
I've broken down the environment assets into a list: -Rocks -Skull Rock -Mountains? -Grass, Plants -Palm tree -Water system -Desert landscape that includes: - Sand Material variation - Moss Material? I was researching ways to make my own sort of stylised environment. I also made some modifications by making the skull waterfall appear as if it came from underground as a dungeon entrance that recently erupted from the ground and not as part of a mountain. But at the moment that's something that needs further research. After finishing the tutorial from substance designer I made some initial textures. I do plan on using these textures as part of the sand material for the landscape of the environment. I also hope to make it look similar to Journey's Sand.