Fluid Surface Project
Before i could begin making the dynamic water simulation, I needed to wrap my head around render targets. It seems to be that render target is something that has been added to UE4. I've been following a tutorial from the UE4 documentation on ‘Creating a Height Field Painter with Blueprints and Render Targets’: https://docs.unrealengine.com/en-us/Engine/Rendering/RenderTargets/BlueprintRenderTargets/HowTo/HeightFieldPainter
After creating this i then moved onto the tutorial on how to ‘Create a Fluid surface with Blueprints and Render Targets’: https://docs.unrealengine.com/en-us/Engine/Rendering/RenderTargets/BlueprintRenderTargets/HowTo/FluidSurface
However, the problem with this tutorial is that it became confusing as it tells you to create variables from the Heightfield tutorial and skipped a lot of information. So I used information from the content examples project for some assistance in creating the fluid surface. I deconstructed and studied what each node was doing in the materials and blueprint. Also figured out how it affected the whole fluid simulation.
After completing all this, I noticed many limitations to this method and found different methods I can use to improve this further and add many new features to make my own fluid surface. Hopefully, I will soon be planning and adding them.
Heightfield Painter in action |
After creating this i then moved onto the tutorial on how to ‘Create a Fluid surface with Blueprints and Render Targets’: https://docs.unrealengine.com/en-us/Engine/Rendering/RenderTargets/BlueprintRenderTargets/HowTo/FluidSurface
However, the problem with this tutorial is that it became confusing as it tells you to create variables from the Heightfield tutorial and skipped a lot of information. So I used information from the content examples project for some assistance in creating the fluid surface. I deconstructed and studied what each node was doing in the materials and blueprint. Also figured out how it affected the whole fluid simulation.
Fluid surface simulation in action |
After completing all this, I noticed many limitations to this method and found different methods I can use to improve this further and add many new features to make my own fluid surface. Hopefully, I will soon be planning and adding them.
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