Water System Reflection (I mean thinking not actual mirror reflection)
Zelda Breath of the Wild - The water system in this game can reach out and influence other aspects of the game such as making certain objects have buoyancy, get manipulated by weather- water dissipation and many other aspects . Also known as being systemic as mentioned by Mark Brown from Game Maker's Toolkit: https://youtu.be/SnpAAX9CkIc. However, you cannot swim underwater like the previous Legend of Zelda games.
Water Dissipation in Zelda Breath of the Wild. Screenshot by hamptonwooster: https://www.reddit.com/r/zelda/comments/61bgps/botw_i_dont_know_how_i_didnt_notice_this_before/ |
Ori and the Blind Forest - I really liked the water systems in Ori and the Blind Forest where the water reacts to the objects and characters and creates a ripple. Rayman Origins and Legends also have this sort of reactive water systems but I really liked the water system in Ori and the Blind Forest.
Water from Ori and the Blind Forest |
Rime - At the beginning of this game I really liked the vibrant colours and I would like to replicate and understand this sort of water system. I really like the stylized approach they have taken.
Water in Rime |
Water in Sea of Thieves. Full video by IGN Here: https://www.youtube.com/watch?v=aGogFt4bhTM |
Journey part 4 the Descent - Video By IGN: https://www.youtube.com/watch?v=kxza4W9f69M
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